﻿using SCSEngine.Utils.Entities;
using System;
using System.Collections.Generic;
namespace SCSEngine.ScreenManagement.Implement.EntityImplement
{
    public interface IEntityManager
    {
        void AddEntity(IGameEntity entity);
        IEnumerable<IGameEntity> Entities { get; }
        void RemoveEntity(IGameEntity entity);
    }
}
